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Attributes
Measures speed off the mark and over the short distances common to rugby.
Relevance
On attack, a quicker player will get to and through gaps sooner than a slower player. Quicker reacting players will have a head start to wherever it is that they’re going.
Procedure
The aim of this test is to determine acceleration and speed
Scoring
Average of all timers, to hundredth of a second. In the case of two runs, the faster average will be used.
PURPOSE
The purpose of this test is to measure the player’s repeat sprint ability, local muscle endurance of the legs and lower back, as well as agility.
SET UP
- Set up 3 Cones, 5 meters apart in a straight line
- Assistance will be needed to time the athlete
- Start standing over Cone #1 with one hand touching the cone
- Count down 3,2,1- start the timer
- Sprint to the Cone #2. Touch the cone with your right hand
- Change direction and sprint to Cone #3. Touch that cone with your left hand
- Sprint back through to the starting Cone #1
- Stop the timer and submit your score
- Complete this drill 3 times by measuring the quickest time possible in seconds with a stopwatch
Attributes
The broad jump is primarily used to measure a player’s short-area quickness and burst.
Relevance
Players who work primarily in tight areas. Their strength and speed off the line, coupled with the balance after landing, are key factors to success.
Procedure
Players jump from a standing position, and they must land balanced. Players cannot move forward or backward after landing. It’s a measure of lower-body balance and strength.
Scoring
Broad jump, in cm = jumping distance from standing start to balanced landing
Attributes
This test measures two vital attributes applicable to the game:
- Power generating capacity of the legs
- Absolute jumping ability.
Relevance
Leg-generated power is relevant to scrummaging and driving through tackles and tacklers. Absolute jumping ability is relevant to jumpers at lineouts and kickoffs as well as other situations in the game when ball must be won in the air.
Procedure
Measure standing reach, feet flat on floor. Jump with both feet. One step is allowed. Measure jumping reach.
Scoring
Vertical jump, in cm = jumping reach minus standing reach.
HOW TO PLANK?
1. Start on the floor on your hands and knees.
2. Place forearms on the floor with elbows aligned below shoulders
3. Step your feet back, one at a time.
4. Maintain a straight line from heels through the top of your head, looking down at the floor.
5. Now, tighten your abs, quads, glutes, and hold.
6. Make sure once you get into your planking position that you time yourself
7. Try planking for as long as possible, you can and submit your best time.